01 / Work

A few things I’ve built.

Product work, infrastructure and the space where both have to cooperate.

FiveMesh

2025 — now

Infrastructure for FiveM communities.

A growing set of services that makes edge infrastructure feel approachable instead of AWS-shaped.

TypeScript / Cloudflare Workers / R2 / Durable Objects

Read the case study

sCloud

Earlier work

The earlier infrastructure project that evolved into FiveMesh.

A smaller idea that established the direction: practical tooling for server owners.

TypeScript / Infrastructure

Read the story on Medium

Vision

FiveM work

From Figma interfaces to FiveM frontend and Lua backend work.

Joined as a web developer to bring in-game interfaces to life, then learned Lua on the job and became the main developer of a new admin menu and its UI library.

Frontend / Lua / FiveM / UI systems

This is also where the tiny MinIO setup that eventually became sCloud began.

NoFace

FiveM work

Large-server engineering and a launch-day infrastructure lesson.

A launch with more than 300 players connecting at once made the limits of a single origin impossible to ignore — and helped shape the idea behind FiveM Cache.

FiveM / Performance / Infrastructure

A useful reminder that “too much traffic” is both a good problem and still a problem.